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Pixel daisuke amaya7/31/2023 ![]() And what we’re doing is similar to what we do with Daisuke for the artwork, and for the design, and for the creation. ![]() But we’ll be announcing that at a later time. ![]() We’re going to be announcing who we’re using, it’s a very good composer, for the 3DS version. So we’re very cautious about what we’re doing. You hear a song, and it’s not just a song, but it’s what you remember about it. Without giving any spoilers for new fans, you think of a level, and you hear music in it – Daisuke and I were actually talking about this on the way here – music can really spawn memories, for good or for bad. I think when fans associate with Cave Story, a big part of it is the music. TR: For the music… it’s a pretty big undertaking. Before, I was working on everything alone, and it’s pretty lonely out there, doing all the computer programming and everything.Ībove: An artsy fact sheet for Cave Story 3D What’s really fun about both the Wii version and this latest 3DS version is being able to work with other designers and people. And that’s one of the exciting parts…ĭA: Exactly. And the process is a lot different, but it’s rewarding because I can approach it in a different way, and think about how I can extract the full potential out from the designers. Especially for character design – I need to rely on the actual designer for how to create these new characters. But now it’s a little different, so I have to sort of rely on everybody, the entire team, on how to create this game, how to design it. Before, I was able to sort of draw it out, create on my own, and then go back and forth between trial and error. Now I’m working with a big team, so the process is completely different. GR: Are you surprised by the difference of the process from when it was almost all your project, and now you’re supervising it as Cave Story has grown and gained popularity? How has that process changed for you?ĭA: It’s completely different from what I used to be doing, creating my own Cave Story. And then if there’s something I’d like to add, like a character design or something new, I’ll actually draw it out by myself and pitch it back over to the team.Ībove: Concept art for the new design of Quote, Cave Story's hero And I’ll go over it and direct the overall game development process. GR: How closely has Daisuke been involved in creating the new version? Have you been very hands-on, or have you been more of a consultant?ĭA: When I’m working on Cave Story 3D, many of the concept designs, characters and things like that will be pitched over to me. So we’ve added a couple of things that Daisuke and I have gone over, as far as some secrets and some Easter eggs that are going to make some of the original fans really happy, and it’ll also add some longevity for the game for anybody who’s playing it, and sees these grand new areas that we’re adding, as well. In a way, it’s almost like a true 3D remake from scratch. TR: Primarily, this is based off of the original game. GR: Is this primarily based off the WiiWare version of the game, or is there added content, or any differences that you can talk about yet? Above: The first screenshot of Cave Story's starting area
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